I am a Creative Technologist currently living in Berlin. I specialize in the more technical aspects of design and animation, whether in games, apps or interactive installations, supporting the teams I work with not only in the creative aspects, but also in troubleshooting technical issues, improving workflows and documentation.
For the past 5 years I've mainly worked with the Unity engine, the Adobe Creative Suite and various 3D applications like Blender, Cinema 4D and 3D Studio Max. I am familiar with shaders, scripting in Python and C#, as well as being able to work with all sorts of hardware, including AR/VR devices and microcontrollers like the Arduino on "phygital" installations.
I've worked as a Creative Technical Lead for UX Design projects and as a Technical Artist for Interactive Art and Wearable Tech projects. I recently worked as a Unity Motion Designer at the hypercasual games company, Popcore where I contributed ideas and skills in the production of creative ads for several games. I also worked with the developers and the motion team to develop tools and efficient production pipelines and documentation.
I love Art, Design and Technology and have degrees in Fine Arts from the Universidad de los Andes in Bogota and a Masters in Art and Information Technology from Chalmers University of Technology.
Full CV available upon request.
My 3D printed sculpture created in Adobe Medium was part of the Pictoplasma All Star Academy show in September 2022!
I've taken a break from work and will be enjoying some time off before focusing on my sculpture for the Pictoplasma Show in September. I will also continue developing my 3D modeling and texturing skills on some personla projects.
Started working in games again at Popcore, I am creating in-game videos for ads. This includes creating additional 2D and 3D animations, UI designs, texts, titles and motion design for each of our games.