Augmented Reality Application mimemeAR
Made with Rhino and Grasshopper, rendered in Cinema 4D with Octane
Unreal Animation Bootcamp 2023
This project was my final entry to earn the Credential: Epic Bootcamp Animation from Unreal Education.
The 4 week full-time Bootcamp inclueded topcis such as animation, sequencer, metahumans, rigging, VFX, worldbuilding, materials, shaders and blueprints
More details about the making-of process here: Unreal Animation Bootcamp 2023
The 4 week full-time Bootcamp inclueded topcis such as animation, sequencer, metahumans, rigging, VFX, worldbuilding, materials, shaders and blueprints
More details about the making-of process here: Unreal Animation Bootcamp 2023
ROLE
Direction and concept, storyboard, dress model, rig retargeting, live face acting and live capture, sequencer animation, VFX.
TOOLS
Unreal Engine 5, Davinci Resolve, Gravity Sketch. Some background assets taken from Quixel and the Unreal Marketplace (trees, rocks, labyrinth).
Direction and concept, storyboard, dress model, rig retargeting, live face acting and live capture, sequencer animation, VFX.
TOOLS
Unreal Engine 5, Davinci Resolve, Gravity Sketch. Some background assets taken from Quixel and the Unreal Marketplace (trees, rocks, labyrinth).
Blender Hard Surface
3D model of a sci-fi remote prop designed by Carol Sung. More details here.
Zbrush Sculpting
A quick sculpt of a dwarf hero model based on a concept by David Kegg. More details here.
Imaginary Spaces - Previsualizations
VR Sculpting
Various Tiltbrush, Medium, Modeler, Gravity Sketch and Masterpiece VR sketches.
VR Spaces
Unity spatial experiments
Generated by Code
Procedural renders.