Cuban Missile Crisis Animation for Media Station
This is part 1 of a series of animations belonging to an interactive museum installation. The client provided the assets, and I animated everything inside the Unity Engine.
ROLE
Unity timeline animator CLIENT Shoutrlabs |
PLATFORM
Interactive Media Station TOOLS Unity, Adobe Illustrator |
Future Mobility Visualizer
The interactive tabletop is capable of using HERE services to illustrate different trends of mobility within a city. It can make predictions about the future, using a 4K touch screen that uses physical tokens for user itneraction.
ROLE
Team Lead: management of designer and developer, client communications, scrum master. CLIENT IXDS for Here |
PLATFORM
Interactive Installation |
(Archive) Animations for games and installations prior to 2011
A summary of previous animation work.
Galaxy Racers Nintendo DS Intro Cut Scene
Animated in Cinema 4D.