Hololens Application UX/UI
Concept and design of the UI Styleguide, as well as implemented the interactions in Unity for an augmented reality application called ARTAGIS while working at Meshicon.
Tasks included researching and creating user interface assets for the Hololens 1 and 2, and integrating the designs into the Unity game engine using the MRTK framework, as well as doing a first round of user testing on site.
End products included research documentation on designing for AR glasses, UI design guidelines, final UI assets and the UI app integration.
Project Link: ARTAGIS
Tasks included researching and creating user interface assets for the Hololens 1 and 2, and integrating the designs into the Unity game engine using the MRTK framework, as well as doing a first round of user testing on site.
End products included research documentation on designing for AR glasses, UI design guidelines, final UI assets and the UI app integration.
Project Link: ARTAGIS
ROLE
UX/UI Designer & Developer CLIENT Meshicon GmbH |
PLATFORMS
Hololens and Hololens 2 TOOLS Unity, Photoshop, Adobe XD, Mixed Reality Toolkit |
MIR Space Station Model Optimization for WebGL
High to low poly reduction of a strre bought asset of the MIR Space Station, for an Augmented Reality app built in WebGL. Original triangle count: 3 million, optimized: 300 thousand.
PLATFORM
WebGL App TOOLS Blender + Plugins |
ROLE
3D Model Optimization CLIENT Shoutrlabs |
3D Museum Scan Optimization
Decimation and texture resizing of 3D scans of the Dali Museum in Berlin for an augmented reality experience proposal built on WebGL.
PLATFORM
WebGL App TOOLS Blender + Plugins |
ROLE
3D Model Optimization CLIENT Shoutrlabs |
Parking Jam Instagram Filter
I worked with the marketing department to create an Instagram filter for Popcore. It was designed from the ground up to allow fans of the Parking Jam game to engage with one of the main characters.
I programmed the filter using Spark AR's node based application to create the interactivity with the user's eyes, eyebrows, mouth and head position. I also updated other existing filters, and took snapshots of the games from custom views inside the game engine for use by the social media department on TikTok and Instagram. Link to filter (please view on a mobile device): https://www.instagram.com/ar/664025621277614
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Game Ad Videos
I worked with the motion design team to ideate and produce ads for the following games: Parking Jam, Pull the Pin and Tap Away. The work involved recording in-engine footage of the games inside of Unity and capturing it for additional work in After Effects and Premiere. Some videos also required adding special shaders or creating additional assets and graphics using Figma and Blender. The videos were rendered to different sizes and lengths to fit the requirements of each platform.
I also supported the Motion Design team with Unity specific tasks like creating temporary modifications to the game, as well as designing and running workshops and documentation to improve the speed and workflow of the team.
I also supported the Motion Design team with Unity specific tasks like creating temporary modifications to the game, as well as designing and running workshops and documentation to improve the speed and workflow of the team.
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