Realtime Product Visualization
Trying out the advantages of using the Unreal Engine for Real-time Product Visualization and animation. 3D models are from the Sketchfab store.
PLATFORMS
Realtime + Render from Engine TOOLS Unreal Engine 5.3, Davinci resolve |
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Unreal Animation Bootcamp 2023
In detail making-of process here: Unreal Animation Bootcamp 2023
This project was my final entry to earn the Credential: Epic Bootcamp Animation from Unreal Education.
The 4 week full-time Bootcamp inclueded topcis such as animation, sequencer, metahumans, rigging, VFX, worldbuilding, materials, shaders and blueprints
This project was my final entry to earn the Credential: Epic Bootcamp Animation from Unreal Education.
The 4 week full-time Bootcamp inclueded topcis such as animation, sequencer, metahumans, rigging, VFX, worldbuilding, materials, shaders and blueprints
ROLE
Direction and concept, storyboard, dress model, rig retargeting, live face acting and live capture, sequencer animation, VFX.
TOOLS
Unreal Engine 5, Davinci Resolve, Gravity Sketch. Some background assets taken from Quixel and the Unreal Marketplace (trees, rocks, labyrinth).
Direction and concept, storyboard, dress model, rig retargeting, live face acting and live capture, sequencer animation, VFX.
TOOLS
Unreal Engine 5, Davinci Resolve, Gravity Sketch. Some background assets taken from Quixel and the Unreal Marketplace (trees, rocks, labyrinth).
Icy Environment
First attempt at building a 3D environment in Unreal engine 5.2 using Quizel Assets and models from various 3D marketplaces.
Augmented Reality Application mimemeAR
mimemeAR, an augmented reality app co-created with two fashion designers, wins second place in the 1st Fashion Fusion competition organized by Telekom Germany.
"The Emperor’s New Clothes for the selfie generation." Using the inbuilt camera of AR enabled devices, it is possible to visualize different clothing designs and 3D accesories on top of clothing marked with special symbols, such as the white print on the model's t-shirt in the picture on the left. This allows trying on clothes that only exist digitally, or play around with costumes and avatars– like a snapchat filter for fashion. With these kinds of possibilities, our team aims to inspire fashionistas to make new fashion statements, to rework fashion, or explore being someone- or something-else. Related articles: This project was built with Unity3D and we have released a simplified version of the code and asset files on github. |
ROLE
Team lead, core concept, 3D texturing and optimization, application programming and builds. CLIENT Personal Project, supported by IXDS (now pwc), Telekom, Zeiss, Merz b. Schwanen, and Alpha Industries |
PLATFORMS
Android, iOS and MacOS TOOLS Unity, Photoshop, Vuforia plugin |
Blender Hard Surface
3D model of a sci-fi remote prop designed by Carol Sung. More details here.
Zbrush Sculpting
A quick sculpt of a dwarf hero model based on a concept by David Kegg. More details here.
Imaginary Spaces - Previsualizations
Made with Rhino and Grasshopper, rendered in Cinema 4D with Octane
VR Sculpting
Various Tiltbrush, Medium, Modeler, Gravity Sketch and Masterpiece VR sketches.
VR Spaces
Unity spatial experiments
Generated by Code
Procedural renders.