DIGITAL ALCHEMY
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3D Product Visualization in Realtime

Trying out the advantages of using the Unreal Engine for Real-time Product Visualization and animation. Render times go down from hours to minutes! 3D models are from the Sketchfab store.

PLATFORMS
Realtime + Render from Engine

TOOLS
Unreal Engine 5.3, Davinci resolve

Cuban Missile Crisis Animation for Media Station

This is part 1 of a series of animations belonging to an interactive museum installation. The client provided the assets, and I animated everything inside the Unity Engine.
​ROLE
Unity timeline animator

CLIENT
Shoutrlabs

​PLATFORM
Interactive Media Station

TOOLS
Unity, Adobe Illustrator

Game Ad Videos

I worked with the motion design team to ideate and produce ads for the following games: Parking Jam, Pull the Pin and Tap Away. The work involved recording in-engine footage of the games inside of Unity and capturing it for additional work in After Effects and Premiere. Some videos also required adding special shaders or creating additional assets and graphics using Figma and Blender. The videos were rendered to different sizes and lengths to fit the requirements of each platform. 

I also supported the Motion Design team with Unity specific tasks like creating temporary modifications to the game,  as well as designing and running workshops and documentation to improve the speed and workflow of the team.
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Unreal Animation Bootcamp 2023

This project was my final entry to earn the Credential: Epic Bootcamp Animation from Unreal Education.
The 4 week full-time Bootcamp inclueded topcis such as animation, sequencer, metahumans, rigging, VFX, worldbuilding, materials, shaders and blueprints

In detail making-of process here: Unreal Animation Bootcamp 2023

ROLE
Direction and concept, storyboard, dress model, rig retargeting, live face acting and live capture, sequencer animation, VFX.
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TOOLS
Unreal Engine 5, Davinci Resolve, Gravity Sketch. Some background assets taken from Quixel and the Unreal Marketplace (trees, rocks, labyrinth).
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(Archive) Animations for games and installations prior to 2011

A summary of previous animation work.

Galaxy Racers Nintendo DS Intro Cut Scene

Animated in Cinema 4D.
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  • Motion Design
  • Spatial and Interactive
  • Personal Work
  • about
  • contact